Custom VNC
Custom VNC
I'm looking for either a toolkit or tutorials on building your own VNC server. Cross platform preferred. I've played with a lot of RATs and the like but I want to build my own, so I can customize and optimize it for what I want out of it. As usual any advice or information is always appreciated.
\"The OS is detected as NetBSD (it will even run on your toaster).\"
Re: Custom VNC
I've honestly never tried it before as I've made use of existing VNC code so far.
But here's something that seems like a good start.
And keeping it cross platform I would simply use directives for capturing when used on different platforms.
So basically write library with functions within directives of the same name that is used the same on all platforms.
The one below would be used for Windows.
But here's something that seems like a good start.
And keeping it cross platform I would simply use directives for capturing when used on different platforms.
So basically write library with functions within directives of the same name that is used the same on all platforms.
The one below would be used for Windows.
Code: Select all
http://stackoverflow.com/questions/5069104/fastest-method-of-screen-capturing
Code: Select all
void dump_buffer()
{
IDirect3DSurface9* pRenderTarget=NULL;
IDirect3DSurface9* pDestTarget=NULL;
const char file[] = "Pickture.bmp";
// sanity checks.
if (Device == NULL)
return;
// get the render target surface.
HRESULT hr = Device->GetRenderTarget(0, &pRenderTarget);
// get the current adapter display mode.
//hr = pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&d3ddisplaymode);
// create a destination surface.
hr = Device->CreateOffscreenPlainSurface(DisplayMde.Width,
DisplayMde.Height,
DisplayMde.Format,
D3DPOOL_SYSTEMMEM,
&pDestTarget,
NULL);
//copy the render target to the destination surface.
hr = Device->GetRenderTargetData(pRenderTarget, pDestTarget);
//save its contents to a bitmap file.
hr = D3DXSaveSurfaceToFile(file,
D3DXIFF_BMP,
pDestTarget,
NULL,
NULL);
// clean up.
pRenderTarget->Release();
pDestTarget->Release();
}
"The best place to hide a tree, is in a forest"
Re: Custom VNC
Well that's a start for seeing but what about inputs? I feel like keyboard wouldn't be to hard to get done but I feel the mouse may be riddled with problems.
\"The OS is detected as NetBSD (it will even run on your toaster).\"
Re: Custom VNC
Need to rush to work so can't lookup any examples right now.
But I've written code before that just gets the coordinates of the mouse (and changes it) so that shouldn't be too hard.
But I've written code before that just gets the coordinates of the mouse (and changes it) so that shouldn't be too hard.
"The best place to hide a tree, is in a forest"