Hey,
Does anyone have any experience with game development, more specifically useful design patterns and tips and tricks for programming a dungeon-type game? ( or just general ideas about how to implement a dungeon game GUI as that'll be the biggest challenge for me)
I'm about to program a dungeon game in Object Oriented COBOL (here comes the flaming :p ) and I've searched the net but most are long lists of general game related design patterns. I'm thinking of using MVC because it has to be partly educational and implementing MVC in OOCOBOL should score me some edu points. But I'm not sure if that's the right path to go on.
All ideas are welcome
Game Development (Dungeon game/Design Patterns)
Game Development (Dungeon game/Design Patterns)
You cant spell slaughter without laughter.