[JavaScript][Framework] Phaser

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ayu
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[JavaScript][Framework] Phaser

Post by ayu »

Right, so I recently decided that I want to try making a game.
I've tried before but never really made anything more than the regular tutorials for different frameworks, so nothing original that I came up with myself.
I also never finished any of the games I started.

So I decided to not go "all the way" this time, and try to stay within a programming language I'm very comfortable with and try to pick a game library that has a soft learning curve.
Basically I want to have a soft start and learn about gaming concepts while still feeling that I'm making good progress on my game.

For this I picked Phaser for JavaScript (based on Pixi.js which is supposed to be the fastest gaming library for JavaScript).

So far using Phaser has been a delight, with only a few bumps in the road.
There are however, still bumps, and the documentation is not always complete (I think they are putting more time in Phaser 3 now instead, and wont update older documentation).
That's why I have also included a good resource for asking questions.
A HTML5 game dev forum, where I have asked my questions so far whenever I hit a wall/bump, and I have so far always gotten quick and really good answers

Of course, I also recommend asking questions here on Suck-o, but it might take some more time to get the same type of help here ;)

https://phaser.io/" onclick="window.open(this.href);return false;
http://www.html5gamedevs.com" onclick="window.open(this.href);return false;

Enjoy!
"The best place to hide a tree, is in a forest"

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